Super Science Imbuement

Discipline Technopathy
Level Technopath 3

MANIFESTING


Display Visual, Material
Manifesting Time 1 standard action

EFFECT


Range: touch
Target weapon touched
Duration 1 min./level
Saving Throw: Will Negates Power Resistance: yes (harmless, object)
Power Points: 5

DESCRIPTION


Super Science Imbuement gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls. Additionally, you can use the +1 enhancement bonus to add an additional +1 effect instead of the straight attack or damage roll.

You can’t cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk’s unarmed strike is considered a weapon, and thus it can be enhanced by this spell.

Super Science Imbuement, Greater

Discipline Technopathy
Level Technopath 3

MANIFESTING


Display Visual, Material
Manifesting Time 1 standard action

EFFECT


Range close (25 ft. + 5 ft./2 levels)
Target one weapon or 50 projectiles (all of which must be together at the time of casting)
Duration 1 hour/level
Saving Throw Will negates (harmless, object); Power Resistance: yes (harmless, object)

DESCRIPTION


This spell functions like Super Science Imbuement, except that it gives a weapon an enhancement bonus on attack and damage rolls of +1 per four psion levels (maximum +5). This bonus does not allow a weapon to bypass damage reduction aside from magic.

Alternatively, you can affect as many as 50 arrows, bolts, or bullets. The projectiles must be of the same kind, and they have to be together (in the same quiver or other container). Projectiles, but not thrown weapons, lose their transmutation after they are used. Treat shuriken as projectiles, rather than as thrown weapons, for the purpose of this spell.