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A psion who chooses this path has learned to channel his mental energies into interfacing and controlling machines, computers, and other electronic devices. Like the Telepath, they use their minds to communicate with, control, or harm machines. In addition to the below benefits, you can use your bonus skill Disable Device (Dex) to hack computer networks just like a Rogue provided you have at least 1 rank in Computer Use (Int).
Below are the Discipline talents and abilities you gain at the appropriate levels when you choose this discipline.
Discipline Talents (Ps)
Choose two powers from the following list: WiFi Link, Disrupt Sensors, EMP Bolt, Tech Construct, and Hack Drone
As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. You may only use Disrupt Sensors on yourself if used as one of your discipline talents. You may only use Tech Construct to summon/create a construct of level 1 when it is used as a talent (or without PP cost), however if you devote power points to it, you may use it normally.
Fortified Bots (Ex)
At 2nd level, when you use Tech Construct, the assembled construct gains a bonus to their AC equal to your Int modifier. In addition, your Tech Constructs gain an additional menu option of the highest menu available when you manifest the power.
Know Machinery (Su)
At 8th level, you can establish a Wifi Link with any vehicle or machine and know it intimately. You can use any ranks you have in Spellcraft to pilot or use the machine as if you were trained to fly/pilot/use that vehicle or machine.
Assimilate Machinery (Su)
At 14th level, you no longer are affected by the effects of cybernetics. Thus you ignore the penalties for Constitution Cost for any cybernetics you have or will have installed. You still accrue Constitution Cost and cannot exceed you Constitution for the amount of cybernetics you have, but your Power Points and Know Psionic Powers are no longer affected by high Constitution Costs.
Ghost in the Machine (Su)
New Discipline Power
This power, though specifically a Technopathy power, is available to all Psions regardless of discipline and a few other psionic classes.
Discipline Bonus Powers
|Disrupt Sensor||Become invisible to tech devices|
|EMP Bolt||A||Deal 1d6 electicity damage to a player/creature, x4 if tech or mechanical|
|Hack Drone||A||Attempt to wrest control of a mechanical construct|
|Tech Construct||A||Same as Astral Construct, but construct is formed from miscellaneous debris|
|2||Reconstruction, Tech||A||Repairs mechancial or technological devices/machines/vehicles for 3d8 +1 hp/lvl|
|EMP Bomb||A||Lob a bomb of electricity that explodes for 3d6 damage, x4 if tech or mechancial|
|Cyberplane Projection||Like Astral Projection, but to the Cyberplane|
|Super Science Imbument||Give a modern weapon a “magic” ability or boost the performance of a mechanical or tech device|
|4||/Root||A||Instantly gain root access to a network and set yourself as the sole Admin|
|5||Super Science Imbument, Greater||Give a modern weapon a “magic” ability or boost the performance of a mechanical or tech device|
|Greater Reconstruction, Tech||A||Repairs mechancial or technological devices/machines/vehicles for 1d8/lvl +1 hp/lvl (no max)|
|6||Drone Network||Attempt to wrest control of several mechanical constructs (1 construct per level)|
|7||Cyberplane Gateway||Open a portal to the Cyberplane|
|8||Cyberplane Seed||You plant the seed of your rebirth in the Cyberplane.|
|9||Metamorphosis, Tech||A||You can shapeshift into a Tech Construct|