Character Creation – Pathfinder

Standard character creation rules from Pathfinder apply except for the following:
All abilities start at 10
You get 27 points
Increasing attributes costs:
11-14  = 1:1
15-16  = 2:1
17-18  = 3:1

You can use any character sheet you’d like, or you can use this online version here.

To use this sheet, first make a copy by going to File >  Make a Copy.  When first clicking on the link, you’ll have to request access, but Read Only access will be granted.  Once you make a copy, you can edit your copy as needed.

Instructions for the “Start” Tab

Getting Started…

Step 1

From the drop down to the left, choose your Primary Class.  In the cell next to it, put your level.  If you start at level 1 put a “1” in the cell or put whatever level number you DM allows you to start at.

Step 2

When you gain a level, delete the previous number in the “Select Level” cell and put in your new level.

Step 3

(Optional) When you gain a level, choose a 2nd class for your Prestiege Class and like at creation put a 1 in the “Select Level” field.

Starting Vitals Instructions

Step 1

Choose your Race from the drop-down menu.  You will notice that the following options (Character Level, Total HP, and Total Feats) are already completed.  This will be true when you increase in level and complete Step 5 from above.

Step 2

Choose the appropriate XP Progression as stated by your GM.  Then choose your Alignment from the drop-down list.  Once chosen, finish completing you Age, Height, Weight, Gender, and Hair color.

Step 3

Distribute your points to your starting attributes.  The “Cost” is defined by the chart right next to your attributes (same as the top of the page).  The “Spent” row shows how many you have left to spend.  Directly next to that cell is a running tally of how many you have left.  If you go over, it will tell you. For each attribute change the “10” to your desired attribute.  The sheet will tally how many points you have remaining.

Final and Progression Attributes

Note

You will only use this section at character creation if you choose Human or Half-Elf as your race. If you have chosen one of these races, put your +2 bonus into the cell next to the desired attribute. Additionally, if you gain any stat bonuses due to Cybernetic or Bionic replacements or implants.

Level Bonus

When you level up in the top section, every 4 levels a point will appear in the”Lvl Bonus Pts” cell. Use the points as you like in any attribute and apply it to the “Level Bonus” column. It will be automatically added into the attribute to the left and on the character sheet.

Instructions for the “Character” Tab

Once are you done with the start page, fill out your skills in the skills section.  Check with your Class Skills list and any skill listed as a class skill, be sure to put an “x” in the CL column.  You will have a total number of skill points to distribute at the top based on level, class, and race.  Once you allocate your skill points, the “Pts Available” should reach 0.  If you go into the negatives, you’ve used too many points.
Once done with your skills, pick your Feats and record them below.  The Total will tell you how many feats you have based on level and race.  It will not count Bonus Feats granted by class nor will the feat number go to zero as you choose.  You’re on the honor system on this section.

Once done with Feats, go to the next section and fill out your Class Features.  There should be enough rows for all classes.  Make any notes you like, double up in cells, it is up to you.

Once done with Class Features, put down your automatic and bonus languages in the Language section and fill out any extra granted by high Intelligence and/or Linguistics.

Once done with Class features, return to the top to the Saving Throws Section.  The base for your class and level should be in the appropriate column already as well as the appropriate attribute bonus in its column.  Add any Miscellaneous bonuses or bonuses from Magic and/or Magic Items in the appropriate columns and cells.

Once done with Saving Throws, add any bonuses you get to Initiative from feats, class features, cybernetics or bionics.

Next, fill out the weapons section.  First, choose the weapon type under “Melee/Ranged”.  If you forget to do this, your only option for weapons will be “Choose Melee or Ranged”.  So, do that first.  Once you do that, you’ll have a long list to choose from.  Pick your desired weapon and all other cells will fill in automatically.  If it has a weapon enhancement, say a +2 for example, put “2” in the “Enh” field and it will be calculated in with the BAB and damage.  Repeat this for each weapon you buy or acquire.  Similarly, choose any “explosive ammo”.  This is not exclusively ammo for your weapons, but any other grenades or explosives you wish to purchase and carry.

After your weapons, the next section is Armor.  This is pretty straight forward.  Put in the name of the armor, the enhancement (if any), the AC bonus listed, Max Dex, and Spell Fail.  All this information will be calculated at the top in your AC section automatically.  The Spell Fail will carry over to the Spell tab, which will get to further below.  Before moving on, go back to the top of the AC section and put any other applicable AC bonuses in their appropriate cells.  It will adjust your AC accordingly.  Additionally, be sure to record any Cybernetic armor in this section (Skinweave, Dermal Plating, Limb armor, etc).  However, since most of it only stacks once, be sure to only put one Cybernetic armor in this section.

After you’ve chosen and recorded your Armor, go to the equipment section and pick out any additional equipment and record it here.  Just to the right is also the Magic Item section.  If you start with some, or as you get them in your adventures, put them here with any additional notes you may need.

Next is cybernetics.  In this section, fill out your desired cybernetics and put it’s Constitution Cost (CC) in the appropriate column.  It will be totaled for you and subtracted from your constitution reflected in the cell near your HP.

Instructions for the “Spells” Tab

If you are not playing a spell-casting class, you can hide this tab and you are essentially done.  To do so right-click the tab and choose “Hide Sheet” from the options.

For all spell-casting classes, the first thing to do is at the top choose your main spell-casting attribute.  Once done, in your spells per day (both known and allotted) will be the DCs to save vs that level of spell based on your spell-casting attribute.  Also, you’ll notice that your spells per day (allotted) will already be filled out with the bonus spells per level.  Be sure that you can still cast that level,  for example, though you may have a bonus 4th level spell due to high Intelligence, Wizards can’t cast 4th level spells until level 8.  Essentially, the bonus spell will be there regardless if you have a 0 slot or not allowing for it.  Be sure to check your class’ progression.  As for known spells, those classes with it (Sorcerer mostly) will have their number of known spells already filled out.

Next, fill out your Bloodline or Domain, as appropriate.  There are plenty of cells below to make note of any additional granted powers by Bloodline or Domain.  And once chosen, fill out the bonus spells for that Bloodline or Domain just to the left.

At the top of the Spell List section, choose your casting class from the drop-down.  A link to that class’ spell list will appear to the right for your reference.

Lastly, pick your spells and put them in the appropriate cells for that spell’s level.  Easier than deciding which spells.  There is a column for whether that spell is memorized for the day or just in the spell book.  If you run out of space, again, at the bottom there are plenty more cells or you can add more.  Or you can even make a copy of the tab.  Right click and choose “Copy sheet”.  You will get an exact duplicate, including any cells you already filled out, but you can erase those spells  and put in any more you need.

Instructions for the “Psionic Powers” Tab

This is done almost like the Spell tab.  The only difference is the Spells per day is now Power Points per day and are calculated based on your primary psionic ability (which you need to choose), class and level (which are done automatically).  Choose your discipline and discipline powers.  Then choose your psionic powers.  Done.

Also, at the top there is a Psionic Class drop-down.  Choose your class and to the right a link to the power list will appear for your reference.

Also, like with the Spells tab, if you’re a class that does not do Psionic, or doesn’t do either, you can hide the tab by right clicking it and choosing “Hide Sheet.”